Hello forum,
I'm new to the site, and not affiliated with dance directly, but I am an appreciator of ballet. I'm also a game design student from Copenhagen, and I'm researching a concept for a ballet-themed game I had in mind, and I thought this forum would be a good crowd to present it to.
Firstly, to avoid confusion, I need to state that represent a side of the gaming community that finds pleasure in alternative forms of digital play to the ones usually attributed to videogames—the shooters, action games, sports games. I, and most of my co-students, design and play quiet, personal, artistic games with deep narratives and educational ambitions.
Coming from that perspective, I'd like to develop a game that captures the movement and expressivity of ballet and uses them to tell the story of a strong historical female character on a journey across the world.
My very simple initial question to the forum is: "How does that sound to you?". I'm uninitiated to the practical intricacies of ballet, so if there is a healthy response and interest, more questions will follow in order to expand my research
Thank you very much!
Michail Nenkov
To the curious, a more technical description:
Players would control a ballerina on a virtual stage that would change sets and scenes in a fluent manner not possible on a real world stage, but the relation of the dancer to the side of the audience would be preserved—the player would be watching and interacting with a performance. There wouldn't be a set choreography, the control over the direction and the expressive movements of the ballerina would be given to the player, while the animation, rhythm, beats and steps would be handled by the computer. The story would be told exclusively through the expressive language of ballet.